![]() I know from experience that I personally chose not to use certain very awesome mods simply because the features I’d like are bundled with features that I do not want on my server. The idea is that not every person who wants a minimap, might also want a damage parser and vice-versa. I don’t think they will at least not based on my current approachĬurrently I don’t really see the reason for it, in fact I find it a bit counter-productive, which is why I try to make stuff separate, even very very tiny things like that inventory compactor button which is a 68 kb mod. Just a quick question, what’s the chances of some of you UI mods getting rolled up into one? Particularly this minimap, damage parser, and showing stats in recipe? Here’s a short demo video (the toggle feature isn’t shown as it was added afterwards) blatantly shoves the journey panel down so you can use the corner of the screen without them overlaping.several color options for the minimap border elements.works on other custom maps too, however functionality is limited and won’t show markers (limitation of the devkit as marker definitions need to be present in the mod).native support for EL, Siptah and Savage Wilds with markers and everything. ![]() clock at the bottom can be set to display Server / Client / Game time (if you hover will still show you your local time as a tooltip).guild tracking can be turned off in settings, or globally disabled for everyone by admins.allows you to track guild members similarly pinned to the edge of the minimap if they’re out of range regardless of distance.permanent “home” location pointing to your bed from anywhere, as well as a bedroll marker.you can hide the minimap completely by clicking a hidden button in the very top right of the screen (this way if it’s installed on a server, players can pick whether they want a minimap or not, or pick which one to use in case it’s installed with other popular UI mods that also have a minimap).you can move minimap anywhere on the screen by grabbing the player icon in the center and dragging.5 zoom levels (zoom gets saved across sessions).you can use the zoom buttons with the mouse or hover over icons to see the name of the landmark.has mouse support (while holding F1 it gives you control of your mouse in normal play mode).can change mode to rotate the minimap instead of the player to act more like a compass (north marker will appear).it can display POI markers from further away and pin it to the edge to help you navigate… (adjustable range in settings).works fine when playing with controllers.
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